Monday, October 12, 2015

ED7102 COMPUTER APPLICATIONS IN DESIGN

ED7102 COMPUTER APPLICATIONS IN DESIGN 

UNIT I INTRODUCTION TO COMPUTER GRAPHICS FUNDAMENTALS

Output primitives (points, lines, curves etc.,), 2-D & 3-D transformation (Translation, scaling, rotators) windowing - view ports - clipping transformation. 

UNIT II CURVES AND SURFACES MODELLING 

Introduction to curves - Analytical curves: line, circle and conics – synthetic curves: Hermite cubic spline- Bezier curve and B-Spline curve – curve manipulations. Introduction to surfaces - Analytical surfaces: Plane surface, ruled surface , surface of revolution and tabulated cylinder – synthetic surfaces: Hermite bicubic surface- Bezier surface and B-Spline surface- surface manipulations. 

UNIT III NURBS AND SOLID MODELING NURBS

Basics- curves , lines, arcs, circle and bi linear surface. Regularized Boolean set operations - primitive instancing - sweep representations - boundary representations - constructive solid Geometry - comparison of representations - user interface for solid modeling. 

UNIT IV VISUAL REALISM

Hidden – Line – Surface – solid removal algorithms shading – coloring. Introduction to parametric and variational geometry based software’s and their principles creation of prismatic and lofted parts using these packages. 

UNIT V ASSEMBLY OF PARTS AND PRODUCT DATA EXCHANGE

Assembly modeling - interferences of positions and orientation - tolerances analysis - mass property calculations - mechanism simulation. Graphics and computing standards– Open GL Data Exchange standards – IGES, STEP etc– Communication standards. 

Laboratory session: Writing interactive programs generate graphics and to solve design problems - using any languages like Auto LISP/ C / FORTRAN etc. Each assessment should contain a component of Laboratory session. 

REFERENCES

1. William M Neumann and Robert F.Sproul “Principles of Computer Graphics”, Mc Graw Hill Book Co. Singapore, 1989.
2. Donald Hearn and M. Pauline Baker “Computer Graphics”, Prentice Hall, Inc., 1992.
3. Ibrahim Zeid Mastering CAD/CAM – McGraw Hill, International Edition, 2007.
4. Foley, Wan Dam, Feiner and Hughes – Computer graphics principles & practices, Pearson Education – 2003.
5. David F. Rogers, James Alan Adams “Mathematical elements for computer graphics” second edition, Tata McGraw-Hill edition.







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