NE7011 MOBILE APPLICATION DEVELOPMENT
UNIT I INTRODUCTION
Introduction to mobile applications – Embedded systems - Market and business drivers for mobile applications – Publishing and delivery of mobile applications – Requirements gathering and validation for mobile applications
UNIT II BASIC DESIGN
Introduction – Basics of embedded systems design – Embedded OS - Design constraints for mobile applications, both hardware and software related – Architecting mobile applications – User interfaces for mobile applications – touch events and gestures – Achieving quality constraints – performance, usability, security, availability and modifiability.
UNIT III ADVANCED DESIGN
Designing applications with multimedia and web access capabilities – Integration with GPS and social media networking applications – Accessing applications hosted in a cloud computing environment – Design patterns for mobile applications.
UNIT IV TECHNOLOGY I - ANDROID
Introduction – Establishing the development environment – Android architecture – Activities and views – Interacting with UI – Persisting data using SQLite – Packaging and deployment – Interaction with server side applications – Using Google Maps, GPS and Wifi – Integration with social media applications.
UNIT V TECHNOLOGY II - IOS
Introduction to Objective C – iOS features – UI implementation – Touch frameworks – Data persistence using Core Data and SQLite – Location aware applications using Core Location and Map Kit – Integrating calendar and address book with social media application – Using Wifi - iPhone marketplace. T
REFERENCES:
1. http://developer.android.com/develop/index.html
2. Jeff McWherter and Scott Gowell, "Professional Mobile Application Development", Wrox, 2012 3. Charlie Collins, Michael Galpin and Matthias Kappler, “Android in Practice”, DreamTech, 2012
4. James Dovey and Ash Furrow, “Beginning Objective C”, Apress, 2012
5. David Mark, Jack Nutting, Jeff LaMarche and Frederic Olsson, “Beginning iOS
6 Development: Exploring the iOS SDK”, Apress, 2013.
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