Friday, December 11, 2015

CP7022 SOFTWARE DESIGN

CP7022   SOFTWARE DESIGN

UNIT I           SOFTWARE DESIGN PRINCIPLES 

Introduction – Design process – Managing complexity – Software modeling and notations – Abstraction – Modularity – Hierarchy – Coupling - Cohesion – Design guidelines and checklists – Refactoring  

UNIT II          OO DESIGN

Object model – Classes and objects  – Object oriented analysis – Key abstractions and  mechanisms – Object oriented design – Identifying design elements – Detailed design – Case studies.   

UNIT III        DESIGN PATTERNS

Introduction to patterns – Design context – Reusable solutions – Documenting reusable solutions – Standard patterns from GOF book.
  
UNIT IV        FUNCTION AND SERVICE ORIENTED DESIGNS

Structural decomposition – Detailed Design – Function oriented design Case study – Services – Service identification – Service design – Service composition – choreography and orchestration – Service oriented design Case study   

UNIT V         USER CENTERED DESIGN AND DESIGN REVIEW

Introduction to user centered design – Use in context – Interface and interaction – User centered design principles – Task analysis – Evaluation – Introduction to design review– Testing the design – Walk throughs – Review against check lists.  

REFERENCES:  

1. Grady Booch et al., "Object Oriented Analysis and Design with Applications", 3rd Edition, Pearson, 2010. 
2. Carlos Otero, "Software Engineering Design: Theory and Practice", CRC Press, 2012 
3. David Budgen, "Software Design", 2nd Edtion, Addison Wesley, 2003 
4. Alan Shalloway and James R Trott, "Design Patterns Explained: A New Perspective on Object-Oriented Design", 2nd Edition, Addison-Wesley Professional, 2004 
5. Hassan Gomaa, "Software Modeling and Design", Cambridge University Press, 2011 
6. Eric Gamma et al., "Design Patterns: Elements of Reusable Object-Oriented Software", Addison-Wesley Professional, 1994 
7. Ian Sommerville, "Software Engineering", 9th Edition, Addison-Wesley, 2010 8. M B Rosson and J M Carroll, "Usability Engineering: Scenario-Based Development of Human-Computer Interaction", Morgan Kaufmann, 2002   


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